
The player who helps the other player can negotiate a deal to receive some of the Treasure cards earned by defeating the monster, or some other advantageous trade, but the helper never gets a Level for helping without playing a card or using an ability that allows it (e.g., the Elf Race, mentioned below). Players can help each other defeat monsters, adding together their level and bonuses to beat the monsters. Every card played resolves instantly, with few exceptions (which include the use of the card Wishing Ring to cancel curses). Players can also use items against each other such as Itching Powder (making the player throw away any clothing or armor). To prevent opponents from achieving the winning level (9, 10, 11, 20, or 22 depending on pre-game selections and card play), players can give enhancing cards (such as the Big Honkin' Sword of Character Whupping) to whatever monsters are fighting the other player so that the monsters will win and cause the player to have to try to Run Away from the monsters and maybe have to suffer "Bad Stuff" from the monsters, or throw curses on each other (or have them happen randomly), such as New Edition Rules (causing all players to lose a level). If the player did not find a monster in the room, then the player can choose to either draw another Door card face down ( looting the room) or fight a monster from his hand ( looking for trouble). If the drawn card is a curse card, it takes effect immediately.
#PRINTABLE MUNCHKIN LEVEL COUNTER PLUS#
If the player's level plus bonuses from the player's equipment (such as Really Impressive Title) is higher than the monster's level plus any bonuses the monster might have (such as Enraged, Humongous, or Buffed), then the player wins the fight and moves up one level (though some monsters grant two levels), and takes the monster's stuff. If there is a monster in the room, the player fights the monster. A typical game runs for around an hour.Įach person's turn begins with the player "going into a room" by Opening a Door (often referred to as kicking down the door) by drawing a Door card face-up. Other means include selling a thousand gold pieces worth of items, or playing "go up a level" cards. Every player starts as a "level 1 human with no class (Heh, heh)" and has to earn levels by killing monsters or other means. The goal of Munchkin is to reach level 10 (or level 20 in an "Epic" Level game). Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games. Munchkin won the 2001 Origins Award for Best Traditional Card Game, and is itself a spin-off from The Munchkin's Guide to Powergaming, a gaming humor book that also won an Origins Award in 2000.Īfter the success of the original Munchkin game several expansion packs and sequels were published. Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible). Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John
